Difference between revisions of "Blender/Custom Cuirass (part 2)"
Blender/Custom Cuirass (part 2) (edit)
Revision as of 14:57, 20 December 2006
, 14:57, 20 December 2006→Bonus Section: Editing the Default Game UV Maps
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Now, what you get by doing this is still rather curvy for us to use a flat phototexture over it. So then I used the weld commands (w,2 and w,3) to straighten the lines where possible. On female chest sections, you’ll sometimes just have to learn how to draw lines curved to make them look straight. If you straighten too much, you’ll get a bizarrely stretched texture that won’t look right. You can check this by selecting all your vertices in the UV screen, then going to the UV dropdown and choosing “minimize stretch.” If your straightened lines suddenly become curved again, this is Blender’s way of telling you to leave them alone or you’ll get weird texture stretching. Now aren’t you glad we’re using Blender? | Now, what you get by doing this is still rather curvy for us to use a flat phototexture over it. So then I used the weld commands (w,2 and w,3) to straighten the lines where possible. On female chest sections, you’ll sometimes just have to learn how to draw lines curved to make them look straight. If you straighten too much, you’ll get a bizarrely stretched texture that won’t look right. You can check this by selecting all your vertices in the UV screen, then going to the UV dropdown and choosing “minimize stretch.” If your straightened lines suddenly become curved again, this is Blender’s way of telling you to leave them alone or you’ll get weird texture stretching. Now aren’t you glad we’re using Blender? | ||
Be sure and export this UV map so you can use it for texturing. A tutorial for texturing from the UV map is | Be sure and export this UV map so you can use it for texturing. A tutorial for texturing from the UV map is [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Texturing_From_A_UV_Map here]]. | ||
=Export: Putting It All Together= | =Export: Putting It All Together= |