Difference between revisions of "Community Portal"

3,011 bytes removed ,  15:23, 16 May 2009
removing two questions, adding note at the top about general mod related questions
imported>Echelon3
(Added "Question on creating a projectile weapon")
imported>Qazaaq
(removing two questions, adding note at the top about general mod related questions)
Line 1: Line 1:
__NEWSECTIONLINK__
__NEWSECTIONLINK__
This is the primary discussion forum for the CS Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-going discussions. Please be sure to use Signatures and Indentation appropriately in discussions - if you are unsure of proper style, please see our [[Help: Welcome to Wiki Syntax|Welcome to Wiki Syntax]] guide.
This is the primary discussion forum for the CS Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-going discussions. Please be sure to use Signatures and Indentation appropriately in discussions - if you are unsure of proper style, please see our [[Help: Welcome to Wiki Syntax|Welcome to Wiki Syntax]] guide. '''This is not the place to ask general mod related questions, those belong on the {{forums}}.'''


<div style="float: right; margin-left: 1em;">
<div style="float: right; margin-left: 1em;">
Line 827: Line 827:
::Fourth, I just want to echo everything Qazaaq said, and recommend that you follow his advice.
::Fourth, I just want to echo everything Qazaaq said, and recommend that you follow his advice.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:57, 25 April 2009 (EDT)
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:57, 25 April 2009 (EDT)
== Can't Get Refference on Combat AI ==
  I have tried many things in script trying to get to the point where I can add a usable Short, or ref to the AI that attack me in the game, sOo I can do something useful with them in the script.
  But no matter what I try I can not seem to Get hold of the attacking AI in script.
Please, can sOmeone show me what to do to be able to type something like.
  if (target.GetCombatTarget == player) and the game will actually let me manage the attacking AI.
  here is one of my attempts to script AI.
ScriptName TAGRoughCombat ;THIS GOES ON QUEST RoughCombat
short DoOnce
short Once
short GAT
ref target
short CombatMode
float Timer
Begin GameMode
if (DoOnce == 0)
        If (Player.GetIsSex female == 1)
set DoOnce to 1
      message "You are a Girl..:)"
Else
      return
endIf
endif
;if (TagRoughCombat.GetCurrentAIPackage == 5)
  if (DoOnce == 1)
    if ( TagRoughCombat.GetCombatTarget == player )
          Message"something is attacking you..!"
        set DoOnce to 2
    endif
  endif
endif
;endif
;              if (DoOnce == 1)
;                        if (target.GetCombatTarget == player)
;                              set Target to GetSelf                       
;                              Message"something is attacking you..!"
;                              set DoOnce to 2
;                        endif
;              endif
END
  it does not crash, but i can not get control of the AI in script. I hope i have explained this rightly.
I have tried sOo many, left some of my other attemps semicolened out, but i have tried, sOo many different functions it's Really discouraging.. I have done much scripting in Morrowind, and even some here, but this is the first time I have tried to take control of an unknown AI... and I just am Unable to seem to do it.
  Please help me with the proper syntax, or manor in which to do this..
--[[User:Taglag|Taglag]] 19:55, 25 April 2009 (EDT)
== Question on creating a projectile weapon ==
   
Basically, what I'm trying to do is create a blow dart weapon, complete with it's own poison arrows, but what would be the best way to do this? I know I have to model the model and everything but how would I go about implementing it? I haven't been able to find a good tutorial on bow making, so if somebody could help me look for one I would appreciate it, plus any tips anybody might have. I don't want there to be any complicated animations or anything, just holding it there and then when I fire (or to be more accurate, release the fire button) a small custom sound is played, like a hiss of air, and the arrow goes flying. I realize this would be a lot easier in the GECK but I would really like it in Oblivion. Also, just so you guys know what I'm up to, I'm also working on my very first one handed weapon, which reminds me of a Christmas tree with a hilt and I am going to make it a mace. Next, besides the blow dart weapon, I will try making MetaKnight's sword, from Super Smash Bros. Brawl and the Kirby games. Thanks for the help!
[[User:Echelon3|echelon3]] 14:30, 16 May 2009 (EDT)
Anonymous user