Difference between revisions of "Crash Prevention"
→Mod Problems: links
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imported>Dev akm (→Mod Problems: links) |
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===Mod Problems=== | ===Mod Problems=== | ||
(some of these were suggested by | (some of these were suggested by '''BattleTooth''' of the Bethsoft Forum) | ||
* The best way of preventing mod problems is to make sure your mods are working properly and are compatible from the moment you acquire and install them. | * The best way of preventing mod problems is to make sure your mods are working properly and are compatible from the moment you acquire and install them. | ||
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* Try to get the latest versions of your mods. These often contain bug fixes. Also look for compatibility patches if you have two mods which change the same thing. | * Try to get the latest versions of your mods. These often contain bug fixes. Also look for compatibility patches if you have two mods which change the same thing. | ||
* Use TES4Gecko | * Use [[TES4Edit]] and [[TES4Gecko]] to clean and check your mods (only if you know how plugins work). TES4Edit is the preferred tool to use. Very easy instructions on cleaning using TES4Edit are found [http://www.uesp.net/wiki/Tes4Mod:Tes4View#Cleaning_a_Dirty_Plugin here]. TES4Gecko should only be used if you are impatient or a great noob. Instructions for using TES4Gecko are [http://www.bethsoft.com/bgsforums/index.php?showtopic=897105 here]. | ||
* If problems start occuring right after you install a new mod, deactivate it and see if the game still causes problems. | * If problems start occuring right after you install a new mod, deactivate it and see if the game still causes problems. |