Difference between revisions of "CreateString"

89 bytes added ,  01:54, 10 March 2008
Updated syntax
imported>Speedo
(New page: {{Beta}} A command for Pluggy. '''Syntax:''' (StringID:long) CreateString ''EspID:short Text:string Protected:short'' Creates a new string containing ''Text'' tag...)
 
imported>Speedo
(Updated syntax)
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'''Syntax:'''
'''Syntax:'''
  (StringID:long) CreateString ''EspID:short Text:string Protected:short''
  (StringID:long) CreateString ''EspID:short Text:string Protected:short RefuseZero:short''


Creates a new string containing ''Text'' tagged with the EspID, and returns the StringID of the new string.
Creates a new string containing ''Text'' tagged with the EspID, and returns the StringID of the new string.
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*If Protected is not 0, then the string will be write-protected from other mods, and only the associated mod will ever be able to modify the string. Setting Protected to 1 is recommended if you don’t want your string to be modified by another mod.  
*If Protected is not 0, then the string will be write-protected from other mods, and only the associated mod will ever be able to modify the string. Setting Protected to 1 is recommended if you don’t want your string to be modified by another mod.  
*If the ESP file is not active upon reloading a savegame, all the associated strings are destroyed when/if the player saves.
*If the ESP file is not active upon reloading a savegame, all the associated strings are destroyed when/if the player saves.
*If ''RefuseZero'' is 1, then the returned StringID will never be zero.


[[Category: Functions (Pluggy)]]
[[Category: Functions (Pluggy)]]
[[Category: String Functions (Pluggy)]]
[[Category: String Functions (Pluggy)]]
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