Difference between revisions of "OBSE Wish List"
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→Modifications of Existing Functions
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*'''PlayMagicShaderWeapon''' - Similar to the standard "PlayMagicShaderVisuals", but plays a magic shader only on an actor's equipped weapon; Not the body, not the scabbard, just the weapon. Like an enchantment shader. Could be abbreviated to "pmsw", much like how the template can be shortened to "pms". May require a contingency for when the equipped weapon are unarmed/fists (IE: nothing happens). | *'''PlayMagicShaderWeapon''' - Similar to the standard "PlayMagicShaderVisuals", but plays a magic shader only on an actor's equipped weapon; Not the body, not the scabbard, just the weapon. Like an enchantment shader. Could be abbreviated to "pmsw", much like how the template can be shortened to "pms". May require a contingency for when the equipped weapon are unarmed/fists (IE: nothing happens). | ||
*'''StopMagicShaderWeapon''' - The counterpart to the above command, it acts like "StopMagicShaderVisuals". Like its template, and like the counterpart requested function, it could be shortened to "smsw" for convenience. | *'''StopMagicShaderWeapon''' - The counterpart to the above command, it acts like "StopMagicShaderVisuals". Like its template, and like the counterpart requested function, it could be shortened to "smsw" for convenience. | ||
*'''PlayMagicShaderArmor''' - As above, but with specific pieces of armor. Perhaps could have a flag for scabbard. Could be abbreviated pmsa. would be used instead of above for unarmed fists. | |||
*'''StopMagicShaderArmor''' - The counterpart to the above command. it would act like "StopMagicShaderVisuals". Could also be shorted to "smsa" as well. | |||
*'''castNoAnim''' - When called on an actor, the actor casts the spell without playing the casting animation. | *'''castNoAnim''' - When called on an actor, the actor casts the spell without playing the casting animation. |