Difference between revisions of "Oblivion XML Reference/Traits"

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These keyboard navigation traits indicate how the tile should respond to the arrow keys (and presumably the Xbox D-Pad and joysticks) when the tile has ''mouseover'' state. For example, if you want one tile to transfer ''mouseover'' status to another tile named SomeElement, you might use the value <code>&lt;ref src="SomeElement" trait="mouseover" /&gt;</code>.
:These keyboard navigation traits indicate how the tile should respond to the arrow keys (and presumably the Xbox D-Pad and joysticks) when the tile has ''mouseover'' state. For example, if you want one tile to transfer ''mouseover'' status to another tile named SomeElement, you might use the value <code>&lt;ref src="SomeElement" trait="mouseover" /&gt;</code>.
:Disassembly of the executable suggests that the trait you specify here is ignored; these always influence a target tile’s ''mouseover'' trait. This hasn’t been tested yet.
:Disassembly of the executable suggests that the trait you specify here is ignored; these always influence a target tile’s ''mouseover'' trait. This hasn’t been tested yet.
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