Difference between revisions of "PlaceAtMe"

170 bytes added ,  07:23, 20 March 2008
imported>Fella
imported>DragoonWraith
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It can't be used with leveled ''items'', though. Leveled items are not supposed to be placed into the world - you can use them exclusively inside containers. Trying to create an item from a leveled list this way will just cause the yellow exclamation mark (Marker_Error.NIF) to appear.
It can't be used with leveled ''items'', though. Leveled items are not supposed to be placed into the world - you can use them exclusively inside containers. Trying to create an item from a leveled list this way will just cause the yellow exclamation mark (Marker_Error.NIF) to appear.


==Warning : Disable does not Remove !==
==Warning: Repeated Use Causes Save-Game Bloat==


Note that it is really unclear at the moment whether or not disabled PlaceAtMe'd objects are ultimately cleaned out of the savegames. Tests seem to show they are not, which can be a serious problem with spells that create lots of activators, for instance, and then disable them.  
When PlaceAtMe creates a new reference to something, that reference is added to the savegame, and in most situations it cannot be removed. If PlaceAtMe is used in a script which can repeat an arbitrary number of times (i.e. every time the player does a specific action), the script will result in save game bloat.


So it seems only advisable to recommend the use of [[MoveTo]] on persistant references, whenever possible, instead of the couple [[PlaceAtMe]] / [[Disable]].
Save game bloat has been linked to extended load times, increasing game instability, and at extreme levels, considerable performance loss.
 
Therefore, avoid PlaceAtMe in any situation possible. Use [[MoveTo]] on persistant references instead of the [[PlaceAtMe]] / [[Disable]] couple.


Most of the time, MoveTo will prove at least as convenient as PlaceAtMe. However, if really ''need'' to use PlaceAtMe in your mod, it would be fair to indicate that fact in your mod's Readme file.
Most of the time, MoveTo will prove at least as convenient as PlaceAtMe. However, if really ''need'' to use PlaceAtMe in your mod, it would be fair to indicate that fact in your mod's Readme file.