Difference between revisions of "Portal:Featured Content"
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<h1 class="header" style="width:auto;;font-size:1.2em;text-align:left;text-transform:none;">Basic NPC Patrols Tutorial</h1> | <h1 class="header" style="width:auto;;font-size:1.2em;text-align:left;text-transform:none;">Basic NPC Patrols Tutorial</h1> | ||
Patrols can be a tremendous boon when trying to make an area feel more lifelike. This tutorial will share a technique for quickly creating a very basic two-point ("ping-pong") patrol and getting it in-game. The user should have a basic understanding of [[Basic_NPC_Creation_Tutorial|NPC]], [[ | Patrols can be a tremendous boon when trying to make an area feel more lifelike. This tutorial will share a technique for quickly creating a very basic two-point ("ping-pong") patrol and getting it in-game. The user should have a basic understanding of [[Basic_NPC_Creation_Tutorial|NPC]], [[:Category:Packages|package]], and [[Pathing_and_Playtesting|pathgrid]] editing with the CS. | ||
The very first thing we want to do is create an NPC to put these packages on. Open the NPC "BanditMeleeMale2" and give it the new ID "MyPatrolTemplate01". More on why we chose this ID later. | The very first thing we want to do is create an NPC to put these packages on. Open the NPC "BanditMeleeMale2" and give it the new ID "MyPatrolTemplate01". More on why we chose this ID later. |