Difference between revisions of "PrintToConsole"

15 bytes removed ,  16:43, 19 April 2008
imported>DragoonWraith
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imported>Quetzilla
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== Notes ==
== Notes ==
* This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
* This function works in conjunction with the console function [[:Category:Console_Functions|ToggleDebugText]]. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
* [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.
* If using an OBSE version prior to v0013, [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.
** As of v0013, '''GetInventoryObject''' and '''GetNumItems''' no longer return messages to the console.
* You can increase the number of lines in the console by increasing the '''iConsoleVisibleLines''' setting in the config file, found at
* You can increase the number of lines in the console by increasing the '''iConsoleVisibleLines''' setting in the config file, found at
  ..\Documents and Settings\"User Name"\My Documents\My Games\Oblivion\Oblivion.ini
  ..\Documents and Settings\"User Name"\My Documents\My Games\Oblivion\Oblivion.ini
* As of v0014, PrintToConsole accepts the "EX" formatting specifiers.
* As of v0014, PrintToConsole accepts the [[MessageBoxEX|"EX"]] formatting specifiers.


== Displaying Variables ==
== Displaying Variables ==
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