Difference between revisions of "Property Element"
→Text
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imported>Kyoma (→Text) |
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== Text == | == Text == | ||
Properties specific to the [[Menu Element#Text|Text Element]] | Properties specific to the [[Menu Element#Text|Text Element]] | ||
*Red, Green Blue | *'''Red, Green, Blue''' (Numeric) Specifies the color of the text element. Values are from 0 to 255 and use html colors. Example: "red 0, green 0, blue 0" results in a black color, "red 255, green 0, blue 0" results in a red color. Any combination can be made. | ||
*Font | *'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1. | ||
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's position. Options are "&left;", "¢er;" and "&right;". Can be used to align things but will require adjustments to the element's position when not using "&left;". Example, using "&left;" the text will start at the same position of the element. But when using "¢er;" the text will be positioned in a way that puts the center of the text at the position of the element. Using "&right" will position the text in a way that puts the end of it at the same position of the element. | *'''Justify''' (Numeric) Specifies where the text begins relative to the element's position. Options are "&left;", "¢er;" and "&right;". Can be used to align things but will require adjustments to the element's position when not using "&left;". Example, using "&left;" the text will start at the same position of the element. But when using "¢er;" the text will be positioned in a way that puts the center of the text at the position of the element. Using "&right" will position the text in a way that puts the end of it at the same position of the element. | ||
|| Is root position of the text element | || Is root position of the text element |