Difference between revisions of "Questions"
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imported>JT |
imported>Decoup |
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:You can't. Oblivion's mod isolation specifically prevents this. -- [[User:Nezroy|Nezroy]] 15:02, 25 May 2006 (EDT) | :You can't. Oblivion's mod isolation specifically prevents this. -- [[User:Nezroy|Nezroy]] 15:02, 25 May 2006 (EDT) | ||
==How real is the find package== | |||
I am not sure how 'real' the find package is in regards to the game world. | |||
According to the wiki if a find command is run on an object the item will be activated, causing it to be picked up. | |||
If you look at "M'aiq the Liar" (ID:Maiqtheliar) his AI list has only 3 elements. | |||
*A find command to collect 20 callipers per search | |||
*Two travel commands | |||
If the callipers are really being collected, why don't they end up littering his inventory? Why doesn't he end up over-burdened? There are no AI commands for selling of these objects, or putting them down anywhere. | |||
I was trying to make a quest in which a character goes around the gameworld in search of a type of item which the player must then steal from him. But the character does not seem to keep the items he 'picks up'. | |||
I would like to hear others opinions of this package and ways to fix my problem. Thank you.[[User:Decoup|Decoup]] 20:33, 27 May 2006 (EDT) |