Difference between revisions of "Questions"

No change in size ,  09:47, 31 May 2006
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imported>Raziel23x
imported>Raziel23x
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:I haven't actually tested this, but a script I've been working on by addiktive (the Danger Sense mod) uses that, and I assume it works... it certainly returns the correct value for enemies who cannot detect me, I assume that if they cannot detect me, then they do not have me as their combat target. --[[User:DragoonWraith|DragoonWraith]] 22:32, 27 May 2006 (EDT)
:I haven't actually tested this, but a script I've been working on by addiktive (the Danger Sense mod) uses that, and I assume it works... it certainly returns the correct value for enemies who cannot detect me, I assume that if they cannot detect me, then they do not have me as their combat target. --[[User:DragoonWraith|DragoonWraith]] 22:32, 27 May 2006 (EDT)


==Sheathing weapons==
==Sheathing Weapons==


I cant seem to find the script command to remove thigns from your inventory when you sheath your weapon.
I cant seem to find the script command to remove thigns from your inventory when you sheath your weapon.


IE i am trying to write a alternative bound weapon script I am wanting the script to act just like the bond items liek when you sheath your weapons they disappear from your inventory and such and have a time limit on them as well to where they are remvoed from your inventory when the spell expires.
IE i am trying to write a alternative bound weapon script I am wanting the script to act just like the bond items liek when you sheath your weapons they disappear from your inventory and such and have a time limit on them as well to where they are remvoed from your inventory when the spell expires.
Anonymous user