Difference between revisions of "Questions"

226 bytes added ,  01:01, 22 June 2006
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imported>Waerloga
imported>Omzy
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(EDIT)In the CS? How do I do that (I have version 1.0.303 do I need to upgrade?) I am only beginning to learn NifSkope. The point I'm trying to make is that a zombie head cannot wear a helmet in-game, but you can take a zombie head in the CS and put a helmet on it, simply meshing it with the head as Collision is turned off, but when you turn on Collision the helmet sperates from the head and both fall to the ground. Not so when I copied and renamed the objects into the ARCHITECTURE folder and created  new zombie head & helmet in CS OBJECTS-STATIC-ARCHITECTURE section and gave them renamed NIF and DDS files of original ZombieHead01 and LegionHelmet. Now that they are STATIC objects they are meshed together in-game, the zombiehead 'appears' to be wearing the Legion Helmet, and both 'appear' stuck to a wall by an arrow, with a Headless Zombie wandering around nearby. But in-game I can walk straight through these objects, as they have no Collision. So what I need to know is how to create a collision box, preferably in the CS, around this group of objects so's one Collision box contains all three objects, and I can collide with the objects but not interact with them, such as you can't interact with other STATIC architecture objects, like a fence or Kvatch Head-on-a-pike. I just want to create scenery pieces by meshing together objects from CS. So, One Collision Box around 3 Objects, how??? (WaerLoga)
(EDIT)In the CS? How do I do that (I have version 1.0.303 do I need to upgrade?) I am only beginning to learn NifSkope. The point I'm trying to make is that a zombie head cannot wear a helmet in-game, but you can take a zombie head in the CS and put a helmet on it, simply meshing it with the head as Collision is turned off, but when you turn on Collision the helmet sperates from the head and both fall to the ground. Not so when I copied and renamed the objects into the ARCHITECTURE folder and created  new zombie head & helmet in CS OBJECTS-STATIC-ARCHITECTURE section and gave them renamed NIF and DDS files of original ZombieHead01 and LegionHelmet. Now that they are STATIC objects they are meshed together in-game, the zombiehead 'appears' to be wearing the Legion Helmet, and both 'appear' stuck to a wall by an arrow, with a Headless Zombie wandering around nearby. But in-game I can walk straight through these objects, as they have no Collision. So what I need to know is how to create a collision box, preferably in the CS, around this group of objects so's one Collision box contains all three objects, and I can collide with the objects but not interact with them, such as you can't interact with other STATIC architecture objects, like a fence or Kvatch Head-on-a-pike. I just want to create scenery pieces by meshing together objects from CS. So, One Collision Box around 3 Objects, how??? (WaerLoga)
The Imperial Dragon has the easiest way, providing you don't need to move the objects. Just go to WorldObjects -> Static -> CollisionBox01 and scale it to fit around your items. --[[User:Omzy|Omzy]] 01:01, 22 June 2006 (EDT)


== How to make a topic and place it in the Questions category ==
== How to make a topic and place it in the Questions category ==
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