Difference between revisions of "Questions"

1,275 bytes added ,  23:38, 23 June 2006
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imported>Waerloga
imported>Waerloga
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-[[Omzy]]
-[[Omzy]]
For the first question, You shouldn't create new exterior cells. Instead, modify existing exterior cells so that you know exactly where everything will be in the game. How do you select an exterior cell to modify? Go into the game and turn the console options that tell you your coordinate location and find a spot on the map that only has trees or bare landscape. Then go into the CS and find the Wilderness (x, y) cell depending on the coordinates you found in game and use that one. For the second question, well I think the first answer says it all. Just reload the Oblivion.esm in the CS and modify the existing cell to make it flat (do not mess with the edges of the cell). Somehow you're gonna need to transport your city from the old cell to the new one. Good luck figuring that one out =P
For the first question, You shouldn't create new exterior cells. Instead, modify existing exterior cells so that you know exactly where everything will be in the game. How do you select an exterior cell to modify? Go into the game and turn the console options that tell you your coordinate location and find a spot on the map that only has trees or bare landscape. Then go into the CS and find the Wilderness (x, y) cell depending on the coordinates you found in game and use that one. For the second question, well I think the first answer says it all. Just reload the Oblivion.esm in the CS and modify the existing cell to make it flat (do not mess with the edges of the cell). Somehow you're gonna need to transport your city from the old cell to the new one. Good luck figuring that one out =P
:I don't think such drastic measures are required. I would advise using a walled city gate to link to your cell, put the exterior wall & city gate right up against Tamriel border so's player can't walk around the city, so you'll only have to do the front, then put the cell you built somewhere not in Tamriel World map, but linked to it via the city gate you placed against border. Look at "Pale Pass Fort" or the Painted Dream World, in Construction Set; they're exterior cells not in Tamriel, but linked to it. And as for cleaning up the mess you made at the ruin, see 16. Cleaning a plugin. (After re-locating your exterior cell, write down cell reference ID's for messed-up ruin area, (X,Y co-ords) save your esp, then before re-loading it, check Details tab, and delete the CELL references you wrote down, (being careful to make sure that's all you delete and not all your other hard work) this will restore the cell in which the ruin is located to it's original state, ie the CS will not load up the changes your esp made to that area as you have told it to ignore them. Now load it and save it again. Now it's clean. (Recommed reading Morrowind Mod Maker's Manual compiled by Edwardsmd and other tutorials for Cell creation.) [[User:WaerLoga|WaerLoga]] 24 June (EDT)


== Changing player start position ==
== Changing player start position ==
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