Difference between revisions of "Questions"

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imported>Waerloga
imported>Waerloga
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I read somewhere, (maybe Scripting for Dummies by GhanBuriGhan), to use sound files to determine what the PC is doing. Check out the Sentient Weapon mod, as that weapon speaks and gives appropriate vocal reactions to enemies, (it knows what RACE it's hitting, down to specific DAEDRA, "I'll rip all your legs off insect!" for Spider Daedra and "Bad kitty!" for Khajiit, type of thing).   (WaerLoga -22 June) (EDT)
I read somewhere, (maybe Scripting for Dummies by GhanBuriGhan), to use sound files to determine what the PC is doing. Check out the Sentient Weapon mod, as that weapon speaks and gives appropriate vocal reactions to enemies, (it knows what RACE it's hitting, down to specific DAEDRA, "I'll rip all your legs off insect!" for Spider Daedra and "Bad kitty!" for Khajiit, type of thing). [[User:WaerLoga|WaerLoga]] 22 June (EDT)


==Raising or lowering the water level using a script?==
==Raising or lowering the water level using a script?==
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:Well, for now this is a secret project, but for this specific aspect, I need to determine the id of the spell that is casted on the player at the moment it hits. So, basically, I need the id of the spell at the ScriptEffectStart block. I've been pondering whether I should add a script block to every castable spell in the ScriptEffectStart that sets a global variable to a specific number that corresponds with the spell. That would be incredibly time consuming, but I could pay my little brother =P
:Well, for now this is a secret project, but for this specific aspect, I need to determine the id of the spell that is casted on the player at the moment it hits. So, basically, I need the id of the spell at the ScriptEffectStart block. I've been pondering whether I should add a script block to every castable spell in the ScriptEffectStart that sets a global variable to a specific number that corresponds with the spell. That would be incredibly time consuming, but I could pay my little brother =P


:See WaerLoga's reply to :"Causing NPC/Creatures to mimic an action the player takes" above            (WaerLoga 22 June)      (EDT)
:See WaerLoga's reply to :"Causing NPC/Creatures to mimic an action the player takes" above            [[User:WaerLoga|WaerLoga]] 22 June (EDT)


== Getting keystrokes ==
== Getting keystrokes ==
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:You need to put those files into the same folder as the skeleton, then you can choose them in the "ModelList" in the creature's stats. (Look at the goblins for a good example.--[[User:JOG|JOG]] 11:22, 20 June 2006 (EDT)
:You need to put those files into the same folder as the skeleton, then you can choose them in the "ModelList" in the creature's stats. (Look at the goblins for a good example.--[[User:JOG|JOG]] 11:22, 20 June 2006 (EDT)
:Or rename the texture file with NifSkope, the texture path is idicated with a purple flower.  (WaerLoga 22 June)  (EDT)


== How to make a topic and place it in the Questions category ==
== How to make a topic and place it in the Questions category ==
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