Difference between revisions of "Questions"

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imported>Cyax
imported>Cyax
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I want to create plugin where player start in different world, but I don't know where is defined start location of player. Is it in scripts, or in quests? [[User:Warrin|Warrin]](EDT)
I want to create plugin where player start in different world, but I don't know where is defined start location of player. Is it in scripts, or in quests? [[User:Warrin|Warrin]](EDT)
open you Oblivion.ini(My Documents\My Games\Oblivion) at the very top is this:
SStartingCell=    (this is the cell you want to start in, use the editorID name)
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=      (and place here the name of you esp *ex:WorldMassTest.esp)


== Moving an exterior cell to another worldspace ==
== Moving an exterior cell to another worldspace ==


My problem is that i have created a new worldspace similar to the Tamriel worldspace in that i will have all the outsides of cities in this worldspace and the interiors of cities in their own worldspaces, and what i was planning on doing was creating the whole city in my large exterior worldspace and copying all the cells associated with the city into its own worldspace, how might this be done?
My problem is that i have created a new worldspace similar to the Tamriel worldspace in that i will have all the outsides of cities in this worldspace and the interiors of cities in their own worldspaces, and what i was planning on doing was creating the whole city in my large exterior worldspace and copying all the cells associated with the city into its own worldspace, how might this be done?
Anonymous user