Difference between revisions of "Questions"
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imported>ShadowDancer (determining z-axis position differences) |
imported>Treleth |
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::[[User:ShadowDancer|ShadowDancer]] 14:35, 7 July 2006 (EDT): I agree with that being the most likely scenario. To find the accurate number to set the tent's Z-axis position what I would do is to set up a dummy cell with a floor tile with a 0 Z-axis position and then place the tent material above it at the same x & y coordinates. Use the fall function in the editor and then edit the object and look at the Z-axis position. Do the same with the object that is used to activate the tent. The difference in the Z-axis positions should be fairly close to the appropriate number to use to adjust the Z-axis position if they are sitting on the tile properly. It might take a little tweaking after that to get the exact Z-axis coordinate, but it should be fairly close. The thing to remember is that not all objects use the same X,Y,Z coordinates as the reference. Most 3D objects have the coordinates in the center of the object as opposed to at the bottom or on the corner meaning that the center position of a larger object is at a higher Z-axis position in the larger object than in a smaller object which translates to a ring sitting on the ground properly while the tent looks like its halfway in the ground at the same X,Y,Z coordinates. | ::[[User:ShadowDancer|ShadowDancer]] 14:35, 7 July 2006 (EDT): I agree with that being the most likely scenario. To find the accurate number to set the tent's Z-axis position what I would do is to set up a dummy cell with a floor tile with a 0 Z-axis position and then place the tent material above it at the same x & y coordinates. Use the fall function in the editor and then edit the object and look at the Z-axis position. Do the same with the object that is used to activate the tent. The difference in the Z-axis positions should be fairly close to the appropriate number to use to adjust the Z-axis position if they are sitting on the tile properly. It might take a little tweaking after that to get the exact Z-axis coordinate, but it should be fairly close. The thing to remember is that not all objects use the same X,Y,Z coordinates as the reference. Most 3D objects have the coordinates in the center of the object as opposed to at the bottom or on the corner meaning that the center position of a larger object is at a higher Z-axis position in the larger object than in a smaller object which translates to a ring sitting on the ground properly while the tent looks like its halfway in the ground at the same X,Y,Z coordinates. | ||
It worked! Thanks guys! I was just confused about the unit of measurement. [[User:Treleth|Treleth]] 14:38, 7 July 2006 (EDT) |