Difference between revisions of "Questions"

3,651 bytes removed ,  00:52, 25 July 2006
imported>Unclever title
imported>ShadowDancer
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::::: I did it ! [http://gamall-ida.com/f/files/screenshot98_214.jpg Screen in action]. Playgroup DodgeBack and delayed fatigue curses did the trick ! Thanks again. (and to Cid...) [[User:Gamall|Gamall]] 16:02, 21 July 2006 (EDT)
::::: I did it ! [http://gamall-ida.com/f/files/screenshot98_214.jpg Screen in action]. Playgroup DodgeBack and delayed fatigue curses did the trick ! Thanks again. (and to Cid...) [[User:Gamall|Gamall]] 16:02, 21 July 2006 (EDT)


==Can the player view be manipulated?==
[[User:ShadowDancer|ShadowDancer]] 11:34, 20 July 2006 (EDT): Does anyone know if it is possible to change from first-person to third-person in a script?  I have looked through the Wiki but I can not locate any information about it, so I was wondering if it is possible?  Also, if it is possible, what would be the check to see which view is the current view?


: I have no idea. If it is coherent with what you want to do, you can use paralysis, but... if you are asking the question here, I assume it is not :| I have heard of a mod that changes the animations such a reading, making potions etc to third person. I don't think they used scripts for it though. [[User:Gamall|Gamall]] 15:43, 20 July 2006 (EDT)
: Here's a link to the mod I mentioned : [http://www.lkmac.com/xiamara/files/temp/BETA2_Strike_a_Pose_Character_Idle_Animations_24June_CORRECTED.zip here] [[User:Gamall|Gamall]] 16:16, 20 July 2006 (EDT)
::[[User:ShadowDancer|ShadowDancer]] 12:21, 22 July 2006 (EDT): Unfortunately that isn't what I am looking for.  I am trying to figure out how to check for and change the camera view from first person to third person.  The idea being to create a sequence of events that changes the camera view to third person so you can see the player standing there, turn the player around, and then have the player walk forward while things are happening.  The 2 problems that I have encountered are: 1) not being able to stop the character from looking around and 2) not being able to assure that the camera is in 3rd person mode to begin with.
:::[[User:JOG|JOG]] 12:30, 22 July 2006 (EDT): Use another approach: make the player invisible and let a clone made with[[CreateFullActorCopy]] do the work. See the script I posted [http://www.elderscrolls.com/forums/index.php?showtopic=504912&view=findpost&p=7233735 in this thread] for stopping the player from looking around.
::::[[User:ShadowDancer|ShadowDancer]] 13:04, 22 July 2006 (EDT): Sweet! Thanks JOG!  I think I can make this work properly now, or at least, a little less improperly.  If I do a SetPos on the actor do you know if they stay up in the air like objects if they don't move?
::::: [[User:Gamall|Gamall]] 15:36, 22 July 2006 (EDT) I don't think so. You'd have to do a setpos every frame.
::::::[[User:ShadowDancer|ShadowDancer]] 18:15, 22 July 2006 (EDT): And not only that, you also need to do [[ResetFallDamageTimer]] in order to keep the Player from taking damage.  Except for one minor hiccup due to landing, it looks pretty good.  Thanks for the input JOG, it helped out a lot.  Its not perfect, but I doubt that I could make it perfect without actually making and editing a movie file which I wouldn't know how to do in the first place.  And then there would be the issues of the character not looking right.
:::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:46, 22 July 2006 (EDT): TRELETH deleted my edit! *anger* What the hell?
:::::::Anyway, you missed it, SD, but what I '''had''' suggested was that:
::::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:41, 22 July 2006 (EDT): Use AI packages on the Copy, don't script his movement. That way he'll actually '''walk''' where you want him to go.
::::::::You can also use [[Look]] to force him to look in a certain direction, if you like.


==Pre-recorded voice files?==
==Pre-recorded voice files?==
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