Difference between revisions of "Random But Persistent Objects"
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imported>Maturin |
imported>Vvenaya |
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You can also use these strategies for other types of items, not just for clothing. | You can also use these strategies for other types of items, not just for clothing. | ||
To give non-persistent random clothing:<br/> | |||
<b>To give non-persistent random clothing:</b><br/> | |||
You can put clothing in a leveled list, and then add that leveled list to an NPC's inventory in the editor. Everytime that NPC refreshes his inventory (if you haven't visited him for a few days), he will have new clothes from the list. This is usually what you want to do because it gives an NPC the appearance of changing clothes every once in a while. | You can put clothing in a leveled list, and then add that leveled list to an NPC's inventory in the editor. Everytime that NPC refreshes his inventory (if you haven't visited him for a few days), he will have new clothes from the list. This is usually what you want to do because it gives an NPC the appearance of changing clothes every once in a while. | ||
To give static but persistent clothing:<br/> | |||
<b>To give static but persistent clothing:</b><br/> | |||
Simply add the base clothing object to the NPC's inventory in the editor. | Simply add the base clothing object to the NPC's inventory in the editor. | ||
<b>To give random but persistent clothing:</b><br/> | <b>To give random but persistent clothing:</b><br/> |