Difference between revisions of "Raw Function List"
→Data: CS 1.2
imported>Wrye m (→Data: GoTo) |
imported>Wrye (→Data: CS 1.2) |
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Line 65: | Line 65: | ||
CanPayCrimeGold;CS;; | CanPayCrimeGold;CS;; | ||
Cast;CS;; | Cast;CS;; | ||
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question. | |||
CloseCurrentOblivionGate;CS;; | CloseCurrentOblivionGate;CS;; | ||
CloseOblivionGate;CS;; | CloseOblivionGate;CS;; | ||
Line 186: | Line 187: | ||
GetPlayerControlsDisabled;CS;; | GetPlayerControlsDisabled;CS;; | ||
GetPlayerHasLastRiddenHorse;CS;; | GetPlayerHasLastRiddenHorse;CS;; | ||
GetPlayerInSEWorld;CS;; | GetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles. | ||
GetPos;CS;; | GetPos;CS;; | ||
GetQuestRunning;CS;; | GetQuestRunning;CS;; | ||
Line 304: | Line 305: | ||
PositionWorld;CS;; | PositionWorld;CS;; | ||
PreloadMagicEffect;CS;; | PreloadMagicEffect;CS;; | ||
PushActorAway;CS;; | PurgeCellBuffers;CS 1.2;Clears inactive textures or models from memory. | ||
PushActorAway;CS 1.2;Actor;Pushes a target actor away from the caller. | |||
RefreshTopicList;CS;; | RefreshTopicList;CS;; | ||
ReleaseWeatherOverride;CS;; | ReleaseWeatherOverride;CS;; | ||
Line 333: | Line 335: | ||
SetActorFullName;CS;; | SetActorFullName;CS;; | ||
SetActorRefraction;CS;; | SetActorRefraction;CS;; | ||
SetActorsAI;CS 1.2;AI;Activates/de-activates actor's AI. | |||
SetActorValue;CS;; | SetActorValue;CS;; | ||
SetAlert;CS;; | SetAlert;CS;; | ||
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SetPCInfamy;CS;; | SetPCInfamy;CS;; | ||
SetPCSleepHours;CS;; | SetPCSleepHours;CS;; | ||
SetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles. | |||
SetPos;CS;; | SetPos;CS;; | ||
SetQuestObject;CS;; | SetQuestObject;CS;; |