Difference between revisions of "Retex Guide"

628 bytes added ,  01:39, 18 September 2006
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imported>GhanBuriGhan
(added to Modeling tutorial cat.)
imported>Elim Garak
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<br>[[BSA Commander]] or [[TES4BSA]] - To unpack the mesh and texture files.
<br>[[BSA Commander]] or [[TES4BSA]] - To unpack the mesh and texture files.
<br>[[NifSkope]] - Be sure to download the newest version. This will allow you to preview a mesh and rename texture paths.
<br>[[NifSkope]] - Be sure to download the newest version. This will allow you to preview a mesh and rename texture paths.
<br>Alternatively: [[NIBlE]]
<br>(Optional) The [http://developer.nvidia.com/object/dds_thumbnail_viewer.html DDS Thumbnail Viewer] -  - lets you see a thumbnail of the texture in Windows Explorer.
<br>(Optional) The [http://developer.nvidia.com/object/dds_thumbnail_viewer.html DDS Thumbnail Viewer] -  - lets you see a thumbnail of the texture in Windows Explorer.
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<br>The first step you'll need to take to retexture an item is to unpack the BSA files. You will need approximately 3.2GB's of hard drive space in order to do this. The files you will need to unpack are located in the "C:\Program Files\Bethesda Softworks\Oblivion\Data" folder and are called "Oblivion - Meshes.bsa" and "Oblivion - Textures - Compressed.bsa". Run TES4BSA to unpack these - instructions on how to do this are included in the download. I won't go in to details, as the program may change in the future.
<br>The first step you'll need to take to retexture an item is to unpack the BSA files. You will need approximately 3.2GB's of hard drive space in order to do this. The files you will need to unpack are located in the "C:\Program Files\Bethesda Softworks\Oblivion\Data" folder and are called "Oblivion - Meshes.bsa" and "Oblivion - Textures - Compressed.bsa". Run TES4BSA to unpack these - instructions on how to do this are included in the download. I won't go in to details, as the program may change in the future.
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<br>Once you've unpacked your files (this can take awhile, btw), the next step you'll need to take is to decide what to retexture. I have decided to retexture the "mushroomtoadstool01.nif" file, as I want a bluegreen-toned mushroom to use as a "Luminous Russula" mushroom. Open up the Nif in NifSkope (double click the nif file). You should see something similar to this:
<br>Once you've unpacked your files (this can take awhile, btw), the next step you'll need to take is to decide what to retexture. I have decided to retexture the "mushroomtoadstool01.nif" file, as I want a bluegreen-toned mushroom to use as a "Luminous Russula" mushroom.
 
 
 
== Editing the mesh - Way 1: NifScope ==
 
 
Open up the Nif in NifSkope (double click the nif file). You should see something similar to this:
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<br><center>[[Image:retex1.jpg]]</center>
<br><center>[[Image:retex1.jpg]]</center>
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<br>If you are looking at a different mesh, the location of the texture line will be different, but this gives you the basic idea of what to look for.
<br>If you are looking at a different mesh, the location of the texture line will be different, but this gives you the basic idea of what to look for.
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== Editing the mesh - Way 2: NIBlE ==
<br>Open the nif in NIBlE. Then hit the Texture Manager-Icon or select ''Texture Manager'' from the ''Tools''-Menu, which will open the following window:
<br><center>[[Image:Nible_texman.jpg]]</center>
<br> Select the texture reference you want to change, then Browse for an alternative with "...", drag&drop an texture file to the input field or just enter the Path and filename manually, NIBlE will try to handle the path-cutting. Hit "Done" when you're done and save the file.
== Editing the texture ==
<br>What you need to do now is find and open the texture file. The mesh gives you the path to the texture file, so now all you need to do is locate it and open it up in your graphics editor. How you texture your object is completely up to you, but for my mushroom I simply recolour the cap portion of the texture. You can see, below, the before and after texture. I'm afraid I wasn't terribly precise and didn't worry about its look - this is just for this tutorial :p
<br>What you need to do now is find and open the texture file. The mesh gives you the path to the texture file, so now all you need to do is locate it and open it up in your graphics editor. How you texture your object is completely up to you, but for my mushroom I simply recolour the cap portion of the texture. You can see, below, the before and after texture. I'm afraid I wasn't terribly precise and didn't worry about its look - this is just for this tutorial :p
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