Difference between revisions of "Developing Successful Mods"

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imported>Gregbert
imported>Gregbert
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== '''Developing Successful Mods''' ==
== '''Developing Successful Mods''' ==


''' ''How to make successful mods'' '''
''' ''How to make successful mods and mods successful'' '''


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'''1: ''Ideas and Drafting'''''
== '''1: ''Ideas and Drafting''''' ==


If you're planning to make a mod, then don't dive straight for your Constuction Kit; especially if you're planning a mod of a larger scale. Get some thoughts and ideas down, and plan your mod! Write down things like names, places, quests, and sketches of maps or new model content. If you don't plan your mod, then things can lead astray, and end up of a poor quality.
If you're planning to make a mod, then don't dive straight for your Constuction Kit; especially if you're planning a mod of a larger scale. Get some thoughts and ideas down, and plan your mod! Write down things like names, places, quests, and sketches of maps or new model content. If you don't plan your mod, then things can lead astray, and end up of a poor quality.
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