Difference between revisions of "Developing Successful Mods"

259 bytes removed ,  21:43, 17 January 2011
→‎'''''Modding Utilities''''': let's... not get into "alternate" ways of obtaining Photoshop, Morroblivion, etc. etc.
imported>Gregbert
imported>DragoonWraith
(→‎'''''Modding Utilities''''': let's... not get into "alternate" ways of obtaining Photoshop, Morroblivion, etc. etc.)
 
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'''''NifSkope''''' - What're you going to do with your new model without NifSkope? NifSkope acts as the conduit to allow new material into the CS, from lighting to particle effects. It can seem pretty complex to use at first, and I'm still no expert, but learning can be fun - especially with particle effects. Certainly a tool you'll want to learn to use fairly well, unless you enjoy frequent crashes and dirty models.
'''''NifSkope''''' - What're you going to do with your new model without NifSkope? NifSkope acts as the conduit to allow new material into the CS, from lighting to particle effects. It can seem pretty complex to use at first, and I'm still no expert, but learning can be fun - especially with particle effects. Certainly a tool you'll want to learn to use fairly well, unless you enjoy frequent crashes and dirty models.


'''''Visual Art Program''''' - You'll probably want to learn how to make your own textures to suit your own models at some point, and these programs will let you! I'm not talking Microsoft Paint, I'm talking Adobe Photoshop (If you can afford it, or get it elsewhere...) and GimP (which is free and aimed at professionals). Another program that is gaining popularity is "Paint.net" (not to be confused for Windows' default paint program, "Windows Paint") due to it's ease of use, and the fact that it is free. Learning to use these won't just benefit you in modding, but probably for more daily tasks aswell. Having said this, it's a real pain to learn to use to an amazing standard, and can be pretty thought-intensive at times (Well I feel it is!), but I guess some people are born creative, and others may not be. Not necassary, as you can use the perfectly allowable and proven to work textures that come with Oblivion or Morrowind, and you're entitled to these, as long as you keep them with in the game respectively (Apparently there can be some troube to be had if you mix Morrowind textures with meshes for Oblivion and visa versa... I don't see why, but it's been reported).
'''''Visual Art Program''''' - You'll probably want to learn how to make your own textures to suit your own models at some point, and these programs will let you! I'm not talking Microsoft Paint, I'm talking Adobe Photoshop (If you can afford it) and GimP (which is free and aimed at professionals). Another program that is gaining popularity is "Paint.net" (not to be confused for Windows' default paint program, "Windows Paint") due to it's ease of use, and the fact that it is free. Learning to use these won't just benefit you in modding, but probably for more daily tasks as well. Having said this, it's a real pain to learn to use to an amazing standard, and can be pretty thought-intensive at times (Well I feel it is!), but I guess some people are born creative, and others may not be. Not necessary, as you can use the perfectly allowable and proven to work textures that come with Oblivion, and you're entitled to these, as long as you keep them within the game respectively.


'''''BSA Unpacker''''' - This utility can be used for, apparently, quite a lot of things, but I've never used it for more than getting the textures, sounds, meshes and other data out of the Oblivion compressed files. This is... pretty useful when you want to make your own meshes and textures, and especially with NifSkope - They're key examples of how to make things tick, and what good examples of models and textures are. I'd search the Wiki for this BSA contraption though, I'm no expert, even though it's a really useful gizmo.
'''''BSA Unpacker''''' - This utility can be used for, apparently, quite a lot of things, but I've never used it for more than getting the textures, sounds, meshes and other data out of the Oblivion compressed files. This is... pretty useful when you want to make your own meshes and textures, and especially with NifSkope - They're key examples of how to make things tick, and what good examples of models and textures are. I'd search the Wiki for this BSA contraption though, I'm no expert, even though it's a really useful gizmo.


'''''Oblivion: Shivering Isles''''' - Okay, fine, it's not a utility. At all. But! It is a really good example of how Oblivion should and can look! If you haven't got it, I'd recoment borrowing it or buying it, it's not that expensive anyhow. The textures are pretty amazing, NifSkope files use some more advanced techniques, and with this and vanilla paired, you can find a file with just about anything you may want your own mesh to do. It's a good example of a well made, well thought game with rewards and motivation to continue play, immersive quests (to an extent), room for expansion via mods and some quality matierial! Don't be scared to use it, Bethsoft allowed you to the minuite they included the content in the CS. And when they said you could...
'''''Oblivion: Shivering Isles''''' - Okay, fine, it's not a utility. At all. But! It is a really good example of how Oblivion should and can look! If you haven't got it, I'd recommend buying it, it's not that expensive anyhow. The textures are pretty amazing, Nif files use some more advanced techniques, and with this and vanilla paired, you can find a file with just about anything you may want your own mesh to do. It's a good example of a well made, well thought game with rewards and motivation to continue play, immersive quests (to an extent), room for expansion via mods and some quality material! Note that mods using assets from Shivering Isles must be made dependent on Shivering Isles.


'''''Audio-Altering Program''''' - These things don't really help too much, but can make your mod a mile appart from others. With these you can make your own music, edit and alter other sounds to fit your purpose, and basicly play with all the audio that comes with Oblivion. Even though they're not so great for making your own music, it's fine for altering existing ones. There's some really neat universal functions, so they can be fun to tinker in! I'd suggest Audacity. It's the only free one that I've found to be effective with what I want to do, and I haven't heard of any other good ones - Maybe ask around if you grow tired of Audacity, or need it for something more.
'''''Audio-Altering Program''''' - These things don't really help too much, but can make your mod a mile appart from others. With these you can make your own music, edit and alter other sounds to fit your purpose, and basicly play with all the audio that comes with Oblivion. Even though they're not so great for making your own music, it's fine for altering existing ones. There's some really neat universal functions, so they can be fun to tinker in! I'd suggest Audacity. It's the only free one that I've found to be effective with what I want to do, and I haven't heard of any other good ones - Maybe ask around if you grow tired of Audacity, or need it for something more.