Difference between revisions of "Disable"

105 bytes added ,  20:56, 17 November 2007
Standardized, note on forcing an activate
imported>DragoonWraith
(CS 1.0)
imported>Haama
(Standardized, note on forcing an activate)
Line 4: Line 4:
Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts '''do''' run on disabled objects.
Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts '''do''' run on disabled objects.


Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
==Notes==
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.


==See Also==  
==See Also==  
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