Difference between revisions of "Disable"

35 bytes added ,  18:04, 2 April 2008
→‎Notes: Added parent ref note
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* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.
* {{Disable State and Parent Ref}}


==See Also==  
==See Also==  
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