Difference between revisions of "FActorLuckSkillMult"
Description
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added is | |||
fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult)) | |||
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==See also:== | |||
*[[IActorLuckSkillBase|iActorLuckSkillBase]] | |||
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same for other skills, though (anyone who feels they know this is true for other skills, please erase this note) | |||
<br>--[[User:Haama|Haama]] 21:02, 10 July 2007 (EDT) | |||
[[Category:Settings]] | [[Category:Settings]] |