Difference between revisions of "FBribeNPCLevelMultBase"

874 bytes added ,  12:48, 2 April 2006
rv: reverted until I can figure out how to integrate it into Bribery
imported>JT
imported>JT
(rv: reverted until I can figure out how to integrate it into Bribery)
Line 1: Line 1:
#REDIRECT [[Bribery]]
[[Bribery]] is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]].
 
 
*The Curve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
*The NPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
*fBribeScale is a global multipler that increases or decreases all bribe costs.
*The Cost Curve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
*The SpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.
 
[[Category:Settings]]
Anonymous user