imported>Bnesmith |
imported>JT |
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| [[Bribery]] is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]]. | | #REDIRECT [[Bribery]] |
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| *The Curve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
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| *The NPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
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| *fBribeScale is a global multipler that increases or decreases all bribe costs.
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| *The Cost Curve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
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| *The SpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.
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| [[Category:Settings]]
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