Difference between revisions of "GIMP: Quality Normal Maps"
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* Invert X/Invert Y – these invert the shading on the specified axis. Selecting both of these will fix a texture that seems to be inside out. | * Invert X/Invert Y – these invert the shading on the specified axis. Selecting both of these will fix a texture that seems to be inside out. | ||
* Swap RGB – I don’t use this on Alpha Channels. | * Swap RGB – I don’t use this on Alpha Channels. | ||