Difference between revisions of "Generate High resolution LOD textures"
Generate High resolution LOD textures (edit)
Revision as of 14:52, 11 January 2008
, 14:52, 11 January 2008tagged as bylined
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imported>Qazaaq m (tagged as bylined) |
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--[[User:Blade9722|Blade9722]] 06:30, 28 January 2007 (EST) | --[[User:Blade9722|Blade9722]] 06:30, 28 January 2007 (EST) | ||
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* CS will generate maps only for the walkable area, everything outside it will appear flat green or corrupted, even if it's a part of the map clearly visible from walkable area. My suggestion is to retrieve this missing parts of map from Vanilla LODs textures and, after properly resizing it, cut and paste into the new generated textures. | * CS will generate maps only for the walkable area, everything outside it will appear flat green or corrupted, even if it's a part of the map clearly visible from walkable area. My suggestion is to retrieve this missing parts of map from Vanilla LODs textures and, after properly resizing it, cut and paste into the new generated textures. | ||
[[Category:Solutions]] |