Difference between revisions of "Key input"

16 bytes added ,  10:57, 24 August 2007
discussion... perhaps redundant now entirely?
imported>DragoonWraith
(internal link over external link)
imported>DragoonWraith
(discussion... perhaps redundant now entirely?)
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{{Discussion}}
I need to know how (and if) I can handle key input via script. I need to have both swords with ranged attacks and guns with night vision, so I need ether an alternate fire or a mode change button... but Oblivion has neither. Is there any way key input can be handled? --[[User:Bky|Bky]] 06:40, 30 May 2006 (EDT)
I need to know how (and if) I can handle key input via script. I need to have both swords with ranged attacks and guns with night vision, so I need ether an alternate fire or a mode change button... but Oblivion has neither. Is there any way key input can be handled? --[[User:Bky|Bky]] 06:40, 30 May 2006 (EDT)