Difference between revisions of "Leveled Creature"
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imported>Bnesmith |
imported>JT |
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*'''Marker Script:''' The script that is attached to marker reference, but not the actor generated by the list. | *'''Marker Script:''' The script that is attached to marker reference, but not the actor generated by the list. | ||
*'''Creature Template:''' The script and AI packages from this actor are forced onto the generated actor that is spawned by the leveled list. They replace any packages or script that the generated actor might otherwise have. | *'''Creature Template:''' The script and AI packages from this actor are forced onto the generated actor that is spawned by the leveled list. They replace any packages or script that the generated actor might otherwise have. Note that even if the Creature Template is blank, the script and AI packages are still changed and will thus be blank as well. | ||
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it. The lower threshhold is governed by the [[iLevCreaLevelDifferenceMax]] setting | *'''Calculate from all levels <= PC's level:''' If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it. The lower threshhold is governed by the [[iLevCreaLevelDifferenceMax]] setting | ||
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated. | *'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated. |