Difference between revisions of "Loading Screen Images"
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→Relicating the Existing Format in Gimp: typo
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Once it finishes, just save the file under a new name and as '''DDS DXT5''' with '''No MIP maps''' under the '''\Data\Textures\Menus\Loading''' folder. | Once it finishes, just save the file under a new name and as '''DDS DXT5''' with '''No MIP maps''' under the '''\Data\Textures\Menus\Loading''' folder. | ||
=== | === Replicating the Existing Format in Gimp === | ||
You will first of all need an image to begin with. A good starting point is to take a screenshot of one in-game. An easy and highly predictable way to do this is to open up the Construction Set, find a nice view with the camera, and take a screen-shot. Screen-shots don't always seem to work, so if you have it available use the Snipping Tool that comes built in with Vista. In the CS you will need to disable markers, enable sky and try to keep any water out of the picture. You will also need to scale the size of the render box to a size that looks roughly accurate to the ''1024x512'' scale. Once you have this picture, you can begin editing. | You will first of all need an image to begin with. A good starting point is to take a screenshot of one in-game. An easy and highly predictable way to do this is to open up the Construction Set, find a nice view with the camera, and take a screen-shot. Screen-shots don't always seem to work, so if you have it available use the Snipping Tool that comes built in with Vista. In the CS you will need to disable markers, enable sky and try to keep any water out of the picture. You will also need to scale the size of the render box to a size that looks roughly accurate to the ''1024x512'' scale. Once you have this picture, you can begin editing. | ||