Difference between revisions of "MagicItemHasEffectCountCode"

348 bytes added ,  17:33, 5 September 2007
Note on crashes
imported>Haama
(Syntax)
imported>Haama
(Note on crashes)
Line 2: Line 2:
  (effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
  (effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
  (effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
  (effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
==Notes==
* Using '''MagicItemHasEffectCode''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffectCode''' on a non-magic item will not cause a crash.
** The same is probably true for '''MagicItemHasEffectCountCode'''.


==See Also==
==See Also==
Anonymous user