imported>Haama |
imported>Haama |
Line 539: |
Line 539: |
|
| |
|
|
| |
|
| ===Multiple Menus in a Spell Script===
| |
| A spell presents several challenges for multiple menus, but it can be done. Most importantly, you will need to set a high duration on the spell (see [[GetButtonPressed#GameMode or MenuMode?]]). However, the player could still open enough menus to run down the duration, no matter how long. To cover this scenario, all of the menu variables will be copied to a persistent object (in this case, the quest MenuVariables) when the spell runs out, and the spell will be recast.
| |
|
| |
|
| This leads to one more small problem - if the variables are left set, then every time the spell is cast the menu would start more it left off before (well, ok, this could be cool, but I'll assume it's undesirable). To solve this, all of the external menu variables will be reset when the player exits the menu.
| |
|
| |
| Note also that, as of now, this hasn't been tested for multiple menus.
| |
|
| |
| The quest script:
| |
| <pre>scn MenuVariablesScript
| |
|
| |
| Short Choosing
| |
| Short Choice</pre>
| |
|
| |
| The spell script:
| |
| <pre>Short Choosing
| |
| Short Choice
| |
| Ref TargetRef
| |
|
| |
|
| |
| Begin SpellEffectStart
| |
| Set TargetRef to GetSelf
| |
| if MenuVariables.Choosing
| |
| Set Choosing to MenuVariables.Choosing
| |
| Set Choice to MenuVariables.Choice
| |
| else
| |
| Set Choosing to -1
| |
| endif
| |
| End
| |
|
| |
|
| |
|
| |
| Begin SpellEffectUpdate
| |
| If (Choosing == 0) ;meaning it shouldn't be running
| |
| set MenuVariables.Choosing to 0
| |
| set MenuVariables.Choice to 0
| |
|
| |
|
| |
| Elseif (Choosing == -1) ;Display your menu
| |
| Messagebox "What do you want to do?", ["Button0"], ..., ["Button8"], "Next Page"
| |
| Set Choosing to 1
| |
| Set Choice to GetButtonPressed
| |
|
| |
| Elseif (Choosing == 1)
| |
| If (Choice == -1) ;No choice yet
| |
| Set Choice to GetButtonPressed
| |
| Return
| |
| Elseif (Choice == 0) ;Button0
| |
| ;Whatever you want to do
| |
| Set Choosing to 0
| |
| ...
| |
| Elseif (Choice == 8) ;Button8
| |
| ;Whatever you want to do
| |
| Set Choosing to 0
| |
| Elseif (Choice == 9) ;Next Page
| |
| Set Choosing to -2 ;Following menu (choosing == -2)
| |
| Endif
| |
|
| |
| Elseif (Choosing == -2) ;Gold menu
| |
| Messagebox "What do you want to do?", ["Button0"], ..., ["Button8"], "Exit"
| |
| Set Choosing to 2
| |
| Set Choice to GetButtonPressed
| |
|
| |
| Elseif (Choosing == 2)
| |
| If (Choice == -1) ;No choice yet
| |
| Set Choice to GetButtonPressed
| |
| Elseif (Choice == 0) ;Button0
| |
| ;Whatever you want to do
| |
| set Choosing to 0
| |
| ...
| |
| Elseif (Choice == 8) ;Button8
| |
| ;Whatever you want to do
| |
| Set Choosing to 0
| |
| Elseif (Choice == 9) ;Exit
| |
| Set Choosing to 0 ;to close the menus
| |
| Endif
| |
|
| |
|
| |
| Endif
| |
| End
| |
|
| |
|
| |
|
| |
| begin ScriptEffectFinish
| |
| if Choosing
| |
| set MenuVariables.Choosing to Choosing
| |
| set MenuVariables.Choice to Choice
| |
| TargetRef.Cast Spell TargetRef
| |
| endif
| |
| end</pre>
| |
|
| |
| '''Notes:'''
| |
| * Using multiple menus, or catching a button press with [[GetButtonPressed]] in a magic effect script requires that the spell duration be more than 0 in order for '''GetButtonPressed''' to capture the button.
| |
| * The [[ScriptEffectFinish]] block will always run immediately after the last running of the [[ScriptEffectUpdate]] block. Due to this, if the '''ScriptEffectUpdate''' block has a '''Return''' statement that fires at this point of the script, the '''ScriptEffectFinish''' block will not run.
| |
| * Spell using the script must have a '''Range''' of ''Self''
| |
| * ''Spell'' in the above script (TargetRef.Cast ''Spell'' TargetRef) must be replaced with '''Editor ID''' of the Spell using the script
| |
|
| |
|
| ==Extras== | | ==Extras== |