Difference between revisions of "NewHudS"

141 bytes added ,  12:29, 22 November 2008
New show codes
imported>Haama
(Center alignment info)
imported>Haama
(New show codes)
Line 15: Line 15:
   0:    Hidden
   0:    Hidden
   1:    GameMode only
   1:    GameMode only
   2:    MenuMode only
   2:    MenuMode only (console not open)
   3:    GameMode+MenuMode
  4:    Console only
:*If showing in MenuMode, there are some [[MenuMode (Function)|menus]] that shouldn't be covered up: 1007 (Loading), 1013 (Pause), 1015 (Options), 1017 (Audio), 1018 (Video), 1019 (Video Display), 1020 (Gameplay), 1021 (Controls), 1038 (Load), 1039 (Save), 1044 (Main), 1047 (Credits), and use OBSE v16's [[IsConsoleOpen]] to detect the console in MenuMode.
   8:    Disable the "only" behaviour, which means HudS will be displayed as long as one of the above state is met, even if other states are also triggered.
  16:  Always display under Oblivion Hud
:*If showing in MenuMode, there are some [[MenuMode (Function)|menus]] that shouldn't be covered up: 1007 (Loading), 1013 (Pause), 1015 (Options), 1017 (Audio), 1018 (Video), 1019 (Video Display), 1020 (Gameplay), 1021 (Controls), 1038 (Load), 1039 (Save), 1044 (Main), 1047 (Credits)


*L is the "layer level" from 1 to 1000, 1000 being the "closest of the screen". It's mostly to be used when you want certain HudS to be on top on the others
*L is the "layer level" from 1 to 1000, 1000 being the "closest of the screen". It's mostly to be used when you want certain HudS to be on top on the others
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