Difference between revisions of "New World Space and Region borders drawing"
New World Space and Region borders drawing (edit)
Revision as of 04:13, 13 May 2007
, 04:13, 13 May 2007no edit summary
imported>Tom Brightblade |
imported>Tom Brightblade m |
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At the end close a region shape – right click on a region map and select Done – and you may close the Heightmap Editor without saving the changes (otherwise you add those bright points to a heightmap of 'PizzaWorld'). | At the end close a region shape – right click on a region map and select Done – and you may close the Heightmap Editor without saving the changes (otherwise you add those bright points to a heightmap of 'PizzaWorld'). | ||
Now you have a main region shape. Its borders are more or less in the same position as the border of island and using this region as a basis allows you to add some more regions. 'PizzaWorld' is an island so it is wise to build a '''Border Region''' – the border of this region should be two or three cells outside from the 'PizzaMainShape'. | Now you have a main region shape. Its borders are more or less in the same position as the border of island and using this region as a basis allows you to add some more regions. 'PizzaWorld' is an island so it is wise to build a '''Border Region''' – the border of this region should be two or three cells outside from the 'PizzaMainShape'. | ||
Remember that we haven't loaded data from „Oblivion.esm” file – so if you want to build now some Object Regions, you should reload Construction Set and choose both files: the plugin file we have just created and „Oblivon.esm” (or any other master file, or make your own master file and merge it with plugin) - after this operation your plugin will be „Oblivion.esm” dependant. | Remember that we haven't loaded data from „Oblivion.esm” file – so if you want to build now some Object Regions, you should reload Construction Set and choose both files: the plugin file we have just created and „Oblivon.esm” (or any other master file, or make your own master file and merge it with plugin) - after this operation your plugin will be „Oblivion.esm” dependant. | ||
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I wrote this short tutorial as an answer to Forum question - [http://www.bethsoft.com/bgsforums/index.php?showtopic=690447 link here].<br> | |||
--[[User:Tom Brightblade|Tom Brightblade]] 05:05, 13 May 2007 (EDT) | --[[User:Tom Brightblade|Tom Brightblade]] 05:05, 13 May 2007 (EDT) |