Difference between revisions of "SetActorValue"
Standardized, shortened the player explanation
imported>Windscion (caveat for Player.SetAV Health) |
imported>Haama (Standardized, shortened the player explanation) |
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SetActorValue sets the stat's base value to the new value. | SetActorValue sets the stat's base value to the new value. | ||
==Notes== | |||
*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor). Note also that [[ModActorValue]] modifies the stat value only on the reference, and so is usually preferable. | |||
*For the player, this will not modify base health. Base health is determined by (Endurance * [[fPCBaseHealthMult]]). For example, a level 2 player with 40 Endurance will have 80 base health (40 * 2 = 80) and 4 more health (from the Endurance level bonus). If you use '''player.SetAv Health 100''' the player will have 180 total health - 80 from base health, and 100 for the rest. | |||
* | |||
will | |||
==See Also== | ==See Also== | ||
[[Stats List]] | *[[Stats List]] | ||
*[[GetActorValue]] | |||
[[GetActorValue]] | *[[GetBaseActorValue]] | ||
*[[ModActorValue]] | |||
[[GetBaseActorValue]] | *[[ForceActorValue]] | ||
[[ModActorValue]] | |||
[[ForceActorValue]] | |||