Difference between revisions of "SetEventHandler"

265 bytes removed ,  00:00, 4 January 2012
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begin gamemode
begin gamemode
if getGameRestarted
if getGameRestarted
SetEventHandler "OnHit" FnOnHitByPlayer object::PlayerRef
SetEventHandler "OnHit" FnOnHitByPlayer "object"::PlayerRef
SetEventHandler "OnMagicEffectHit" FnOnPlayerRestoreHealth ref::PlayerRef object::"REHE"
SetEventHandler "OnMagicEffectHit" FnOnPlayerRestoreHealth "ref"::PlayerRef "object"::"REHE"
SetEventHandler "LoadGame" FnOnLoadGame
SetEventHandler "LoadGame" FnOnLoadGame
endif
endif
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</pre>
</pre>
==Notes==
==Notes==
* When compiling scripts with this function, CS may generate a "expected string" error for the "filter" arguments.  Generally, this error can be ignored if the script still successfully compiles.  Be sure to run a live test of any script to ensure it runs in-game successfully.
_none_


==See Also==
==See Also==
Anonymous user