Difference between revisions of "How To Create New Re-Textured Items"

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Updated several external links to internal.
imported>Lhammonds
(Created page - By LHammonds)
 
imported>Lhammonds
m (Updated several external links to internal.)
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Now that you have custom objects, you can place them for sale or put then on custom NPCs that need killin, create quests to find them or simply place them on the ground somewhere.
Now that you have custom objects, you can place them for sale or put then on custom NPCs that need killin, create quests to find them or simply place them on the ground somewhere.


Here is a tutorial that will show you how to place these items for sale at existing vendor shops and keep the mod compatible with others at the same time.  [http://www.tessource.net/tutorials/tutorial.php?id=40 How To Add Objects For Sale]
Here is a tutorial that will show you how to place these items for sale at existing vendor shops and keep the mod compatible with others at the same time.  [[How To Add Objects For Sale]]


==Test Your Mod==
==Test Your Mod==
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[http://www.tessource.net/files/file.php?id=11680 ESPluginCracker] does a good job at determining which version number your .esp plugin is at as well as setting it to 0.8 or 1.0.
[http://www.tessource.net/files/file.php?id=11680 ESPluginCracker] does a good job at determining which version number your .esp plugin is at as well as setting it to 0.8 or 1.0.


Here is a tutorial for more information: [http://www.tessource.net/tutorials/tutorial.php?id=68 How To Back-Rev Your Plugin]
Here is a tutorial for more information: [[How To Back-Rev Your Plugin]]


==Screenshots==
==Screenshots==
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# Use 7-Zip and zip C:\MyMod\*.* into a single file.  Example: C:\MyMod\MyMod.7z
# Use 7-Zip and zip C:\MyMod\*.* into a single file.  Example: C:\MyMod\MyMod.7z
# Open Oblivion Mod Manager to [http://www.tessource.net/tutorials/tutorial.php?id=36 Create an OMOD] - click Create, Add Archive, pick C:\MyMod\MyMod.7z
# Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z
# Set all of the field names, add a short description in the description button, add a screenshot and click Create
# Set all of the field names, add a short description in the description button, add a screenshot and click Create
# Now that we have an OMOD created, we need to [http://www.tessource.net/tutorials/tutorial.php?id=38 Create an OMOD-Ready archive] by right-clicking on the OMOD name and select '''Convert To Archive'''.  Name it something like '''MyMod 1.0 OMOD-Ready.7z''' and then answer Yes to include OMOD Conversion Data.
# Now that we have an OMOD created, we need to [http://www.tessource.net/tutorials/tutorial.php?id=38 Create an OMOD-Ready archive] by right-clicking on the OMOD name and select '''Convert To Archive'''.  Name it something like '''MyMod 1.0 OMOD-Ready.7z''' and then answer Yes to include OMOD Conversion Data.
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