Difference between revisions of "How To Create New Re-Textured Items"
m
Updated external link to internal.
imported>Lhammonds m (Updated several external links to internal.) |
imported>Lhammonds m (Updated external link to internal.) |
||
Line 178: | Line 178: | ||
# Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z | # Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z | ||
# Set all of the field names, add a short description in the description button, add a screenshot and click Create | # Set all of the field names, add a short description in the description button, add a screenshot and click Create | ||
# Now that we have an OMOD created, we need to [ | # Now that we have an OMOD created, we need to follow [[How To Convert an OMOD to an OMOD-Ready Archive]] by right-clicking on the OMOD name and select '''Convert To Archive'''. Name it something like '''MyMod 1.0 OMOD-Ready.7z''' and then answer Yes to include OMOD Conversion Data. | ||
# Take this new OMOD-Ready archive and related screenshots and [http://www.tessource.net/tutorials/tutorial.php?id=31 upload it to TESSource.net]. | # Take this new OMOD-Ready archive and related screenshots and [http://www.tessource.net/tutorials/tutorial.php?id=31 upload it to TESSource.net]. | ||