Difference between revisions of "Introduction to Pluggy INI Files"
Add examples
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imported>Speedo (Add examples) |
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*[[IniKeyExists]] | *[[IniKeyExists]] | ||
*[[IniDelKey]] | *[[IniDelKey]] | ||
==Examples== | |||
====Loading Data From INI==== | |||
Going back to the previous [[Pluggy INI Files#Keys|example INI]], the following script can be used to load data from the INI into Oblivion: | |||
<pre> | |||
;Variables where the data will be stored | |||
long name | |||
long level | |||
long gold | |||
float health | |||
ref spell | |||
ref weapon | |||
;Variables needed to feed the IniRead___ functions | |||
long file | |||
long section | |||
long key | |||
;Variables for default values | |||
long dInt | |||
float dFloat | |||
ref dRef | |||
... | |||
set file to CreateString -1 "myConfigFile.ini" | |||
set section to CreateString -1 "General" | |||
set key to CreateString -1 "Name" | |||
set name to CreateString | |||
set dInt to CreateString -1 "Unknown Name" | |||
IniReadString name file section key dInt | |||
DestroyString dInt | |||
SetString key "Level" | |||
set dInt to -1 | |||
set level to IniReadInt file section key dInt | |||
SetString key "Gold" | |||
set gold to IniReadInt file section key dInt | |||
SetString section "Attributes" | |||
SetString key "Health" | |||
set dFloat to -1 | |||
set health to IniReadFloat file section key dFloat | |||
SetString section "Spells" | |||
SetString key "ActiveSpell" | |||
set dRef to 0 | |||
set spell to IniReadRef file section key dRef | |||
SetString section "Equipped Items" | |||
SetString key "Weapon" | |||
set weapon to IniReadRef file section key dRef | |||
DestroyString file | |||
DestroyString section | |||
DestroyString key | |||
</pre> | |||
====Saving Data to INI==== | |||
Again using the [[Pluggy INI Files#Keys|example INI]], this script could be used to update the values in the INI with the player's current information: | |||
<pre> | |||
;Variables to feed the IniWrite___ functions | |||
long file | |||
long section | |||
long key | |||
;Temp variables to hold data before it is saved | |||
long tempL | |||
float tempF | |||
ref tempR | |||
... | |||
set file to CreateString -1 "myConfigFile.ini" | |||
set section to CreateString -1 "General" | |||
set key to CreateString -1 "Name" | |||
set tempL to CreateString | |||
StringGetName player tempL | |||
IniWriteString file section key tempL | |||
DestroyString tempL | |||
SetString key "Level" | |||
set tempL to player.GetLevel | |||
IniWriteInt file section key tempL | |||
SetString key "Gold" | |||
set tempL to player.GetGold | |||
IniWriteInt file section key tempL | |||
SetString section "Attributes" | |||
SetString key "Health" | |||
set tempF to player.GetAV health | |||
IniWriteFloat file section key tempF | |||
SetString section "Spells" | |||
SetString key "ActiveSpell" | |||
set tempR to GetPlayerSpell | |||
IniWriteRef file section key tempR | |||
SetString section "Equipped Items" | |||
SetString key "Weapon" | |||
set tempR to player.GetEquippedObject 9 | |||
IniWriteRef file section key tempR | |||
DestroyString file | |||
DestroyString section | |||
DestroyString key | |||
</pre> | |||
[[Category: Pluggy]] | [[Category: Pluggy]] |