Difference between revisions of "Stats Tab - Creatures"

345 bytes added ,  23:24, 27 November 2008
no edit summary
imported>Relax and Play
imported>Relax and Play
Line 7: Line 7:
*'''Strength:''' When applied to a creature, strength's sole purpose is to modify their encumbrance values, damage is not modified by strength.
*'''Strength:''' When applied to a creature, strength's sole purpose is to modify their encumbrance values, damage is not modified by strength.


*'''Speed:''' While athletics does not seem to exist for creatures, speed still has the same function for creatures, but creatures receive drastically more from each point of speed than a player does. For a creature, any more than 40 speed typically results in the creature falling to its own death because it moves too quickly for the collision detector.
*'''Speed:''' While athletics does not seem to exist for creatures, speed still has the same function for creatures, but creatures receive drastically more from each point of speed than a player does. The movement animations of a creature also appropriately increase or decrease in speed when affected by movement speed.
:Some creatures gain more from each point of speed than other creatures do. Dogs/wolves, for example, when compared to a horse, both have roughly the same movement speed when both actors have the same speed and scale settings. Rats, however, require much larger speed and scale values to keep pace with a horse.
::What exactly affects movement speed values is currently unknown.


*'''Intelligence:''' This does not modify the creature's spell points, and instead seems to serve as an 'IQ meter' for creatures.  
*'''Intelligence:''' This does not modify the creature's spell points, and instead seems to serve as an 'IQ meter' for creatures.  
Line 18: Line 20:
*'''Luck:''' Presumably, Luck has the same effect on creatures as it does for NPCs - such as modifying attack damage, spell damage, etc. on top of the skills a creature possesses. However, the actual details of how luck works for creatures has not been confirmed.
*'''Luck:''' Presumably, Luck has the same effect on creatures as it does for NPCs - such as modifying attack damage, spell damage, etc. on top of the skills a creature possesses. However, the actual details of how luck works for creatures has not been confirmed.


*'''Health:''' Health has exactly the same function for creatures as it does for players. However, unlike the player, creature health is not modified by endurance. For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified). If you specify 0 health for a creature, it will automatically spawn in the cell as dead, just as NPCs do.  
*'''Health:''' Health has exactly the same function for creatures as it does for players. However, unlike the player, creature health is not modified by endurance. :For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified). If you specify 0 health for a creature, it will automatically spawn in the cell as dead, just as NPCs do.  


*'''Spell Points:''' This is the creature version of Magicka value. For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified).
*'''Spell Points:''' This is the creature version of Magicka value. For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified).