Difference between revisions of "Stats Tab - Creatures"
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*'''Luck:''' Presumably, Luck has the same effect on creatures as it does for NPCs - such as modifying attack damage, spell damage, etc. on top of the skills a creature possesses. However, the actual details of how luck works for creatures has not been confirmed. | *'''Luck:''' Presumably, Luck has the same effect on creatures as it does for NPCs - such as modifying attack damage, spell damage, etc. on top of the skills a creature possesses. However, the actual details of how luck works for creatures has not been confirmed. | ||
*'''Health:''' Health has exactly the same function for creatures as it does for players. However, unlike the player, creature health is not modified by endurance. :For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified). If you specify 0 health for a creature, it will automatically spawn in the cell as dead, just as NPCs do. | *'''Health:''' Health has exactly the same function for creatures as it does for players. However, unlike the player, creature health is not modified by endurance. | ||
:For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified). If you specify 0 health for a creature, it will automatically spawn in the cell as dead, just as NPCs do. | |||
*'''Spell Points:''' This is the creature version of Magicka value. For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified). | *'''Spell Points:''' This is the creature version of Magicka value. For PC level offset creatures the entered value is multiplied by the level of the creature, so it can scale up to match the player's level (within the min/max offset range specified). | ||
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*'''Soul:''' Unlike NPC souls, which default to a specific value, creatures have varying levels of soul value, and Black Soul Gems may take the souls of creatures. When a creature is functioning under Player level offset, the soul value fluctuates, depending on the level the player, eventually stopping at a Grand soul level. | *'''Soul:''' Unlike NPC souls, which default to a specific value, creatures have varying levels of soul value, and Black Soul Gems may take the souls of creatures. When a creature is functioning under Player level offset, the soul value fluctuates, depending on the level the player, eventually stopping at a Grand soul level. | ||
*'''Combat:''' Used as a condensed version of blade, blunt, hand to hand (marksman, oddly, is categorized as Combat for creatures rather than Stealth.) The damage output is assumed to be not modified, and so Combat skill is most likely used to emulate mastery | *'''Combat:''' Used as a condensed version of blade, blunt, hand to hand (marksman, oddly, is categorized as Combat for creatures rather than Stealth.) The damage output is assumed to be not modified, and so Combat skill is most likely used to emulate mastery perks. | ||
:Athletics, armorer, and heavy/light armor may or may not be included, as creature movement speed doesn't appear to be modified by any athletic improvement. | :Athletics, armorer, and heavy/light armor may or may not be included, as creature movement speed doesn't appear to be modified by any athletic improvement. | ||
*'''Magic:''' This is essentially a condensed version of all the various magic skills, such as destruction and restoration, though alchemy may not be included, as creatures don't appear to have been designed with any reason (or ability) to pick up ingredients. | *'''Magic:''' This is essentially a condensed version of all the various magic skills, such as destruction and restoration, though alchemy may not be included, as creatures don't appear to have been designed with any reason (or ability) to pick up ingredients. | ||
*'''Stealth:''' Exists to emulate sneak and other stealth-related skills. | *'''Stealth:''' Exists to emulate sneak and other stealth-related skills. Note that marksman is categorized under combat rather than Stealth. Acrobatics may be emulated (Fall damage may be reduced by increased skill values). In the case of mounted horses, this may also modify the height of their jump. | ||
*'''Attack Damage:''' How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. | *'''Attack Damage:''' How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. |