Difference between revisions of "TES Files"
adding an intro, moving category tags to bottom
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This article is a basic introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod. | |||
== Esms and Esps == | == Esms and Esps == | ||
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], [[Object|object placements]], AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files. | Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], [[Object|object placements]], AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files. | ||
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* [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc. | * [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc. | ||
* [[Windows Vista]] - Why Windows Vista doesn't like mods and how to fix that. | * [[Windows Vista]] - Why Windows Vista doesn't like mods and how to fix that. | ||
[[Category:Getting Started]] | |||
[[Category:Data Files]] |