Difference between revisions of "TES Files"

213 bytes added ,  12:06, 1 June 2008
adding an intro, moving category tags to bottom
imported>Wrye
m (→‎See Also: Windows Vista link)
imported>DragoonWraith
(adding an intro, moving category tags to bottom)
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[[Category:Getting Started]] [[Category:Data Files]]
This article is a basic introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod.
 
== Esms and Esps ==
== Esms and Esps ==
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], [[Object|object placements]], AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files.  
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], [[Object|object placements]], AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files.  
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* [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc.
* [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc.
* [[Windows Vista]] - Why Windows Vista doesn't like mods and how to fix that.
* [[Windows Vista]] - Why Windows Vista doesn't like mods and how to fix that.
[[Category:Getting Started]]
[[Category:Data Files]]