Difference between revisions of "TapKey"

No change in size ,  15:27, 12 August 2006
moving notes around
imported>DragoonWraith
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imported>DragoonWraith
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Tells Oblivion that the player has pressed a given button, and Oblivion will react accordingly. This function uses DirectX scancodes.
Tells Oblivion that the player has pressed a given button, and Oblivion will react accordingly. This function uses DirectX scancodes.
DirectX scancodes are typically in hexadecimal, but this function takes decimal values.


==Examples==
==Examples==
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==Notes==
==Notes==


*DirectX scancodes are typically in hexadecimal, but this function takes decimal values.
* As well as the normal DX scancodes, you can use the numbers 256 to 263 to fake mouse button presses, and also 264 and 265 for mouse wheel movement.
* As well as the normal DX scancodes, you can use the numbers 256 to 263 to fake mouse button presses, and also 264 and 265 for mouse wheel movement.