Difference between revisions of "TapKey"
moving notes around
imported>DragoonWraith (notoc) |
imported>DragoonWraith (moving notes around) |
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Tells Oblivion that the player has pressed a given button, and Oblivion will react accordingly. This function uses DirectX scancodes. | Tells Oblivion that the player has pressed a given button, and Oblivion will react accordingly. This function uses DirectX scancodes. | ||
==Examples== | ==Examples== | ||
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==Notes== | ==Notes== | ||
*DirectX scancodes are typically in hexadecimal, but this function takes decimal values. | |||
* As well as the normal DX scancodes, you can use the numbers 256 to 263 to fake mouse button presses, and also 264 and 265 for mouse wheel movement. | * As well as the normal DX scancodes, you can use the numbers 256 to 263 to fake mouse button presses, and also 264 and 265 for mouse wheel movement. | ||