Difference between revisions of "Understanding Mod Conflict Reports"

imported>Dev akm
(initial post ... lots of cleanup still needed. be patient.)
 
imported>Dev akm
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'''NPC_''' - NPC entry
'''NPC_''' - NPC entry
'''CONT''' - Container
'''CONT''' - Container
'''GMST''' - Global setting
'''GMST''' - Global setting
'''DIAL''' - Dialogue
'''DIAL''' - Dialogue
'''INGR''' - Ingredient
'''INGR''' - Ingredient
'''CREA''' - Creature
'''CREA''' - Creature
'''CSTY'''  - Combat Style
'''CSTY'''  - Combat Style
'''CELL''' - Interior cell
'''CELL''' - Interior cell
'''WEAP''' - Weapon
'''WEAP''' - Weapon
'''ARMO''' - Armor
'''ARMO''' - Armor
'''AMMO''' - Ammo
'''AMMO''' - Ammo
'''CLOT''' - Clothes
'''CLOT''' - Clothes
'''SCPT''' - Script
'''SCPT''' - Script
'''SGST''' - Sigil stone
'''SGST''' - Sigil stone
'''WRLD''' - World space
'''WRLD''' - World space
'''MISC''' - Misc items
'''MISC''' - Misc items
'''SPEL''' - Spell
'''SPEL''' - Spell
'''LVLI''' - Item level list
'''LVLI''' - Item level list
'''LVLC''' - Creature level list
'''LVLC''' - Creature level list
'''BOOK''' - Please
'''BOOK''' - Please


These are a sample, there are quite a few more, but you get the idea. Now, it won't always be clear the type of change a mod makes unless you open it up in the CS and look at the entry, which of course you can do. But again, you don't have to -- the author of the mod knows better than anyone else the records the mod changes and why, and will be able to answer if a given conflict is actual or not.
These are a sample, there are quite a few more, but you get the idea. Now, it won't always be clear the type of change a mod makes unless you open it up in the CS and look at the entry, which of course you can do. But again, you don't have to -- the author of the mod knows better than anyone else the records the mod changes and why, and will be able to answer if a given conflict is actual or not.
Anonymous user