Difference between revisions of "Understanding Mod Conflict Reports"
Understanding Mod Conflict Reports (edit)
Revision as of 21:47, 23 October 2006
, 21:47, 23 October 2006→(Step One) There is no spoon: Conflicts are not conflicts
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While OBMM looks for and detects two or more mods that alter the same record, what it can't do is determine if this is a conflict of interest or not. In some cases, a conflict actually shows that two mods are ''working as they should''. | While OBMM looks for and detects two or more mods that alter the same record, what it can't do is determine if this is a conflict of interest or not. In some cases, a conflict actually shows that two mods are ''working as they should''. | ||
A great example is, and to draw on my own work, the Cats & Rats mod. In order to prevent guards attacking cats, a short piece of code is added to the guards. Because mods like OOO, Francescos and others alter guards as well, guards from these mods were imported into Cats & Rats. If you were to run a conflict report, it would be filled with | A great example is, and to draw on my own work, the Cats & Rats mod. In order to prevent guards attacking cats, a short piece of code is added to the guards. Because mods like OOO, Francescos and others alter guards as well, guards from these mods were imported into Cats & Rats. If you were to run a conflict report, it would be filled with ''potential'' red conflicts over the NPC entries for guards -- ''but these are not <u>actual</u> conflicts''. In fact, if the conflicts didn't exist, Cats & Rats would not work properly and you'd have cities full of poor dead kittens. | ||
Another example is Mighty | Another example is Mighty Magick and, well, just about any mod that alters creatures and spells (OOO, Francescos, MMM etc). Does seeing a long list of red conflicts mean your game will break or you can't use the mods together? Not at all. Why? Because, again, the conflicts are not ''actual'' conflicts -- there is no spoon -- they are ''potential'' conflicts. That Mighty Magick alters some settings on top of those you might find in OOO or Francescos is entirely the point -- that's why you're loading the mod! | ||
If you decided not to use a mod because you saw red conflicts, you would be missing out on a better Oblivion experience, and all for nothing. | If you decided not to use a mod because you saw red conflicts, you would be missing out on a better Oblivion experience, and all for nothing. |