Difference between revisions of "Category:Oblivion Script Extender"

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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Installation
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Installation
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
#Copy obse.dll, obse_editor.dll, and obse_loader.exe to your Oblivion directory.
#Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory.
#Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
#Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
#Run oblivion by running obse_loader.exe from the Oblivion directory.
#Run oblivion by running obse_loader.exe from the Oblivion directory.
#To create mods using OBSE, you need to run obse_loader.exe with a -editor flag. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt) or by creating a shortcut whose Target reads as follows:<pre>"...wherever it's installed\Oblivion\obse_loader.exe" -editor</pre>
#Scripts written with these new commands must be written via the TES Construction Set launched with obse_loader. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt), navigate to your oblivion install folder, and type "obse_loader.exe -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.</pre>
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Troubleshooting
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Troubleshooting
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