Difference between revisions of "Talk:Activator"

239 bytes added ,  15:08, 13 April 2006
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imported>Kkuhlmann
imported>Tegid
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--[[User:Mrflippy|Mrflippy]] 13:56, 13 April 2006 (EDT): Does the model (.nif) of an activator matter for whether it can be activated or triggered or not?
--[[User:Mrflippy|Mrflippy]] 13:56, 13 April 2006 (EDT): Does the model (.nif) of an activator matter for whether it can be activated or triggered or not?
:--[[User:Kkuhlmann|Kkuhlmann]] 14:09, 13 April 2006 (EDT): I don't think so -- the main issue is whether the model has the appropriate havok data to allow the player to "pick" the object. I don't have any idea what that is, except that I know that many models that weren't intended to be used as activators don't have the right data on them for this to work. Hey, I'm a designer, not an artist...
:--[[User:Kkuhlmann|Kkuhlmann]] 14:09, 13 April 2006 (EDT): I don't think so -- the main issue is whether the model has the appropriate havok data to allow the player to "pick" the object. I don't have any idea what that is, except that I know that many models that weren't intended to be used as activators don't have the right data on them for this to work. Hey, I'm a designer, not an artist...
::--[[User:Tegid|Tegid]] 16:08, 13 April 2006 (EDT): Is there any reason why I would not be able to make more than one of a certain activator type in a single location with PlaceAtMe commands?  I never seem to actually make more than one.
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